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Druid | Hunter | Mage | Paladin | Priest | Rogue | Shaman | Warlock | Warrior

Pet Size
Pets scale to appropriate sizes. If you tame a pet, it will likely be smaller than the "monster" version. This was done because certain pets were very messy to play/group with at their default sizes.

Pet Customization
Passive abilities that are available include increased armor, stamina, Fire resistance, Frost resistance, Nature resistance, Shadow resistance, and Arcane resistance.

Pet Untrain
Hunter pets can be untrained of all their skills from any beast trainer in the major cities. Similar to talents, untraining a specific pet scales up as you do it more times: 10 silver, 50 silver, 1 gold, 2 gold, 3 gold, etc., eventually stopping at 10 gold.

Pet Experience
Hunter pets gain experience based on the level difference between them and their target. This makes it much easier to level up a low level pet. Keep in mind that the Hunter must kill creatures from which he/she will gain experience.

Other Pet Information

  • Base pet speed is standardized for all pets, including legacy pets.
  • All hunter pets will always deal Physical damage for their base attack.
Stables
You can house your pets at the Stables. Stables are located near Inns and Mailboxes. You can buy additional slots to contain more pets. If you want to switch pets and still keep both, do so at the Stables.

Do the Hunter Dance
Hunters are most powerful when in ranged combat. You should always try to attack via range whenever possible. The Hunter is meant to run around during combat. Hunters have a minimum range when using ranged weapons that prevents them from firing their weapon (minimum range error) when the monster is in this area. When this happens, Hunters must back away from the monster in order to fire their ranged weapon again. If the monster starts attacking you, you have several methods available for backing away from it to fire your bow or gun:

Use your Pet's Taunt
Start a battle using your pet and wait a bit before attacking the monster yourself. Once the monster has built up some hate toward your pet, engage it in battle. If the monster starts to attack you instead, use your pet's taunt ability.

Wing Clip & Run
Rush in and attack a monster with a Wing Clip and then switch to Aspect of the Cheetah. Start running away from the monster for a while. Then stop, turn around, and attack. You can also fire a Concussive Arrow to slow the monster down. Will cause damage to targets immune to immobilizing effects. Grouping
The Hunter's goal is to stay away from the monster and shoot at it from range. When you team up with other players this becomes more difficult. When the monster decides to attack other party members it will get within your minimum range if you're standing next to the rest of the party. For that reason, it's best to stay away from other party members during combat. That way if the monster attacks them or rushes toward them, you can still continue to fire at range. Also let party members know they should never run toward you because that will also bring the monster within your minimum range. Make it clear to other group members that you're going to be slightly away from them during combat. Another thing to watch out for is other party members pulling the monster. Often it's best to use the Hunter or the Hunter's pet to pull.

Multiple Hunters
If you happen to party with multiple Hunters make sure each of you knows which Sting to use. Each Hunter can have one Sting active at a time. If you have two Hunters, that's two Stings that can be on the monster. Ask your fellow Hunter to cast one Sting while you cast the other. Both Hunters should fight away from each other so if the monster attacks one of them, the other Hunter can still fire from range.

Runners
Hunters are great at dealing with monsters that are running away. Monster flight is a major concern because fleeing monsters may call others and bring them into battle. You can simply shoot a fleeing monster or hit it with Concussive Shot to slow it down. You can also Wing Clip it before it retreats to prevent it from running away.

Shooting on the Run
The Hunter can shoot Arcane Shot while running. It can also use Hunter's Mark while on the run. If you have to chase a monster or enemy player as they are running away, keep this in mind.

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