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Druid | Hunter | Mage | Paladin | Priest | Rogue | Shaman | Warlock | Warrior

Shaman are the spiritual leaders of their tribes and clans. They communicate with spirits, have visions of the future, and guide their people through the darkest of times. Many mistake their wisdom and serenity for a pacifist nature. When challenged, though, shaman have a range of powers available for dealing with threats to the natural order.

The Shaman is a secondary Healing class (to the Priest) with a fun assortment of spells and options. The Shaman is especially liked by party members for its Healing and beneficial totems. The Shaman has up to four types of totems: Air, Earth, Fire, and Water. An important part of playing the Shaman is figuring out which totem is best to use in each situation.

The Shaman is similar to a Paladin without as much armor.

Strengths:

Can heal themselves and other players

Can resurrect other players

Can get Wolf Form early on allowing them to travel very fast

Can recall back to their home location with Astral Recall

Receive a spell for breathing under water

Weaknesses:

Can only wear leather armor initially making them less able to absorb damage than the Paladin and Warrior

Information

Class Role
The old phrase "jack of all trades, master of none" is an excellent way to describe the Shaman; they are the only real "hybrid" class in World of Warcraft. While they do not excel at any one aspect of their repertoire, they function passing well when performing most tasked called upon by a party. Need a support healer? Looking for a secondary tank? After another damage-dealer? Have an empty slot that needs someone to support the group in general? The Shaman can provide. They have a number of utility spells as well that help make life easier for any party. We're not telling you how to play the game - one of the fascinating practices of this genre is the ingenuity exercised by the players every day!

Challenges

    Learning how to be a good healer
    Learning how to use Totems properly, learning all spells, and learning how to use everything in combat
Allowable Races: Orc, Tauren, Troll

Standard Bars : Health/Mana

Allowable Equipment: Cloth, Leather, Shields, Mail (with training)
Allowable Weapons: One-Handed Maces, Staves, Fist Weapons, One-Handed Axes (with training), Daggers (with training), Axes (with talents), Two-Handed Maces (with talents).

Other Information

This page does not have a complete listing of all abilities that are available. Look for more once our database section is active.

Totems
The Shaman has up to four types of totems: Air, Earth, Fire, and Water. The Shaman must earn each totem by questing. The Earth totem is the first totem that's available. Other totems are available at higher levels. You should stop by the trainer every so often as you level up to see if they have a quest for a new totem.

Totems appear in the game in two different ways: as inventory objects and as spell effects. In order to cast totem spells, the Shaman must have earned and possess in his inventory the totem for that element. When he casts a totem spell, he generates a temporary magical totem on the ground nearby that can be seen and attacked by players and monsters.

Totems are immune to area effect spells.

  • Totems remain stationary and do not move with you. You and your group must remain close to the totem to benefit from it.

    Totems are Soulbound, meaning that you cannot give one to another player. Totems are required in your inventory to cast a totem of that totem type. For example, if you want to cast a Searing Totem of the Fire Totem type you must have a Fire Totem in your inventory. The good news is that the totems have unlimited usage once you get them. You don't have to continue to buy reagents to use your totems.

  • You can have one totem of each totem type active at a time. For example, you can cast up to four totems at once: an Air Totem, Earth Totem, Fire Totem, and Water Totem.
  • The last totem overrides the previous totem of the same type. If you cast a fire totem, then cast another fire totem, the last one will cancel the first one. This is important to know because you don't want to waste your mana by casting two totems of the same totem type.
  • Once placed on the ground, totems can be attacked by both monsters and players. This is important to realize as enemy Shaman can cast totems as well. When you see an enemy Shaman cast a totem, attack and destroy it.

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