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Druid | Hunter | Mage | Paladin | Priest | Rogue | Shaman | Warlock | Warrior

Warriors are the melee-centered class. These characters are tough as nails and masters of weaponry and tactics. The special abilities of the Warrior are naturally combat-oriented. The Warrior is the ultimate toe-to-toe fighter with the most options available to him. Unlike other Warriors you might have played in other games, the Warrior of World of Warcraft has many different options and abilities to use during combat .

Strengths:

Able to equip all armor and almost all weapons

Takes the most damage before becoming incapacitated

Great close range melee skills

Lots of equipment options

Slaughter monsters

Weaknesses:

No healing abilities, relies on food or other players to heal

Very gear dependent class

Information

Class Role
The Warrior can be a defensive, shielded tank, a damage-dealing powerhouse, or a mixture of the two. Their abilities obviously pertain to the art of close combat; their stances carry with them different moves for different situations and party setups. All in all, the Warrior is one of the prime candidates to capture and hold the attention of creatures while they die to sword and spell. We're not telling you how to play the game - one of the fascinating practices of this genre is the ingenuity exercised by the players every day!

Allowable Races : Human, Dwarf, Night Elf, Gnome, Orc, Tauren, Undead, Troll

Standard Bars : Health/Rage

Allowable equipment : Cloth, Leather, Mail, Plate, Shields
Allowable weapons : All (excluding wands)

Other Information

This page does not have a complete listing of all abilities that are available. Look for more once our database section is active.

Rage
The Warrior has a red Rage bar. This is similar to a Mana bar for casters. During combat the Warrior generates Rage based both on damage done and damage taken/prevented. You may also generate Rage using specific abilities. The Rage bar continues to fill as the Warrior fights. Once the Warrior has enough Rage points, the Warrior can use different skills that require Rage. When not in active combat, the Warrior's Rage slowly fades to 0. The Warrior also loses all accumulated Rage if the Warrior switches stances, so plan ahead and avoid changing stances mid fight!

Stances
Warriors have different stances available to them which determine what abilities can be used during combat. There are special stance buttons located above your action bar to switch stances. If you switch stances during battle you lose all your Rage so keep that in mind. Typically you don't switch stances during battle. Stances are for different situations.

  • Battle Stance is used mainly for soloing, adding different state changing attacks and high damage moves.
  • Defensive Stance offers fewer types of offensive special attacks but gives the Warrior more defensive specials plus a bonus to your defense rating. This is primarily meant for acting as a group's main tank.
  • Berserker Stance allows for more critical strikes but the Warrior takes more damage. This is best used when the Warrior is a secondary tank in a party.
Other Information
Warrior abilities that target one or more enemies generate additional threat.

Action Bar
Each stance has its own action bar. You place abilities for that stance on that bar. When you switch stances, your action bar also switches.

Shouts
The Warrior has several Shouts which are useful in combat situations. All Shouts require Rage to use, are instant, and have a moderate re-use timer. Battle Shout - Increases the melee attack power of all party members within X yards by Y. Lasts Z sec.
Intimidating Shout - The warrior shouts, causing the targeted enemy to stay and fight. All other nearby enemies will flee in fear. Lasts X sec..

Demoralizing Shout - Reduces the melee attack power of all enemies within X yards by Y. Lasts Z sec.
Challenging Shout - A Shout that causes all nearby enemies to attack the Warrior. This shout has a long cooldown time so it is best used in emergency situations to save group members.

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